Structure is a view of the story, not a promise that the story must stay unchanged. WriCo lets you move between large plot threads and the scenes that give them consequences.
Choose a useful division
When you create a project, choose episodes, chapters or parts according to the unit you want to review most often. You can use the same story data with a different emphasis: episodes for serial rhythm, chapters for a novel-like progression and parts for larger movements.
Build from plots to scenes
- Create the central plot and name the change it should produce.
- Add secondary plots only when they create pressure, contrast or a meaningful consequence.
- Create sections in narrative order, then add scenes where the plot changes.
- Assign a main plot and other relevant plots to each scene.
- Reorder sections or scenes as the story reveals a stronger sequence.
Use beats as decisions
A beat is more useful when it describes an action, revelation or decision rather than a topic. “The team learns the map is false” gives a later scene something to react to; “map” alone does not.
Keep a scene unassigned while you are exploring. Assign it once you know which thread owns its consequence. This keeps early discovery writing from forcing a false structure.
Plotter, discovery writer or hybrid
- Plotter: define major beats, then fill the scene sequence.
- Discovery writer: start with a scene, add elements as they appear and organize later.
- Hybrid: protect a few turning points while leaving the path between them open.